Knightmare
Devlog
- December 07, 2024 by Avskum#godot, #npc ai, #smart wizard, #fireball, #casting enemy, #survivor, #scythe, #knightmareHey everyone! I’ve been hard at work adding exciting new mechanics and refining existing enemies in the game. Here’s a combined update on all the cool stuff I’ve been working on, from devastatin... Continue reading
- December 06, 2024 by Avskum#godot, #survival, #bugfix, #fixing, #gdscript, #2D, #devvlogDistance-Based Processing When @anon4life reported that enemies blobbing together caused performance issues despite maintaining high FPS, it led me to investigate collision detection as the likely cul... Continue reading