Patch Notes - New Content & Balance Update


New Weapon Added: Magic Wand

  • Automatically targets the nearest enemy with magical projectiles.
  • Features stunning arcane particle effects with magical trails and impact bursts.
  • Stats:
    • Base Damage: 5
    • Range: 200 units
    • Fire Rate: Every 0.5 seconds
  • Available in the standard upgrade pool.

🔨 Anvil Weapon Mastery Update:

  • New Mastery Reward: Unholy Momentum
    • Unlockable at Expert Mastery level, granting the ability to reduce the anvil drop cooldown.
    • Cooldown reduction per upgrade level: 15% (max of 3 levels).
    • Minimum cooldown limit: 50% of base time.
  • Technical Improvements:
    • Balanced cooldown reduction scaling.
    • Added mastery level requirement checks.
    • Optimized timer handling for smoother gameplay.

🧟 Enemy Rebalance & Progression Changes 🧟‍♀️

  • Time-Based Enemy Progression:
    • 0–2 minutes: Basic enemies to help you ease into the action.
    • 2 minutes: Wizard enemies join the battlefield.
    • 4 minutes: Bat enemies swoop into the arena.
    • 6 minutes: Brace yourself for Demon enemies!
  • Elite Enemy Adjustments:
    • Reduced base elite spawn chance to make them feel more impactful.
    • Elite spawn chance now scales more gradually with difficulty.
    • Rebalanced maximum spawn chances for a fair but challenging experience.

⚖️ General Balance Changes:

  • Smoothed out the overall difficulty curve for better pacing.
  • Adjusted enemy spawn rate acceleration to avoid overwhelming waves.
  • Gradually increased enemy variety throughout each run.
  • Fine-tuned spawn counts for a more balanced and enjoyable gameplay experience.

These updates are designed to enrich your gameplay experience with exciting new content, more balanced progression, and rewarding challenges. I’m looking forward to hearing your feedback—jump in and let me know what you think!

Files

game_updated.zip Play in browser
80 days ago
knightmare.exe 91 MB
80 days ago
knightmare_linux.x86_64 74 MB
80 days ago

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