Knightmared
Devlog
- April 10, 2026 by Avskum#godot, #survival, #roguelike, #rng, #update, #pixelartKnightmare just got a chunky quality boost This update is a mix of "that looks way better" and "ohhh, so that was working the whole time." We cleaned up menus, added more juicy weapon presentation, im... Continue reading

- March 07, 2026 by Avskum1#godot, #devlog, #update, #roguelike, #vampire survivors, #knighmare, #knightmaredI’ve been head-down in the code past few weeks, making sure the game feels as good as it looks. While things might have seemed quiet on the surface, I’ve been busy gutting old, unreliable systems... Continue reading

- December 07, 2024 by Avskum#godot, #npc ai, #smart wizard, #fireball, #casting enemy, #survivor, #scythe, #knightmareHey everyone! I’ve been hard at work adding exciting new mechanics and refining existing enemies in the game. Here’s a combined update on all the cool stuff I’ve been working on, from devastatin... Continue reading

- December 06, 2024 by Avskum#godot, #survival, #bugfix, #fixing, #gdscript, #2D, #devvlogDistance-Based Processing When @anon4life reported that enemies blobbing together caused performance issues despite maintaining high FPS, it led me to investigate collision detection as the likely cul... Continue reading















